I’ve been working on too many topics recently:
using AI for your work (might be a must for indies in the upcoming years, if not for everyone),
studying the smoke & mirrors Thomas Brush teaches in 2D graphics YouTube videos to share what I learned,
and reading a book about… MonoGame… because I was curious and it was cheap as hell (I then learned that books about Godot were as cheap as this, but hey…)
Which resulted in the fact, that I will only share with you some interesting content!
Like the one, in which Mark Brown talks about finishing his game:
Or maybe you can find some time to watch Sos Sosowski explaining why in the age of game engines he made his in… C. Not C++ even, but C. Respect, man!
And the amazing Conradical sharing his insight on how to sell games. Very interesting, might be interesting someday:
One more thing. A very interesting article on what we can learn from 30 years of horror games.
Apologies, for so little content or insight this time!
Thanks for sharing, Mariusz :) Don't forget to share what you learn about MonoGame in the future!