The Solo Gamedev

The Solo Gamedev

Designing your processes by subtraction | Wannabe Indie Gamedev #18

Hacks for learning, productivity, having work-life-passion balance and finally game development!

Maurice Klimek's avatar
Maurice Klimek
Mar 07, 2022
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Design by subtraction is one of my favorite game design methods. Its main goal is to take what you'd expect from a game genre and remove some of it, then try to make your game work without it. Much can be said about it, but the point I want to highlight is how universal it can be.

The removal of choice options is a very paradoxical method. You might've h…

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