Have you ever made a game out of spite?
Well, Mark Darrah has…
As well, as he shared an interesting piece about the sunk cost fallacy, which I think is something not only for big gamedev studios:
Here’s a nice piece from Mark Brown regarding invisible difficulty settings in Mario games:
And Conradical is at it again, sharing advice with everyone!
And of course, the usefulness of AI is not stopping. I found an interesting clip describing 5 ways to use AI in gamedev in the upcoming year.
That would conclude our game design smorgasbord for February 😊