How Inside makes choices intuitive | Wannabe Indie Gamedev #50
Hacks for learning, productivity, having work-life-passion balance and finally game development!
And only after writing it I realized it's the 50th issue!
TL;DR
Playing Inside
The invisible hand of narration
How do games do it, and should they do it this way?
Can we use it to redesign an RPG?
Playing Inside
I recently finished Inside, a game that should be taught in gamedev schools when discussing building atmosphere, storytelling using the background, an…
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