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James Francis's avatar

I'd say that if someone is learning, this makes sense. But in execution stages, it may create problems.

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Alex Stasenko's avatar

This idea has merit, but there a slight asterisk with that. I noticed that in one of my previous companies.

It works, but only if you are doing these 2 things:

- You know better (i.e. you know several different tools that can achieve the same result and you experiment till you find the best approach)

- You are not getting attached to the things that you are using

I have seen so many times now how people use the least efficient approaches to do something just because "this is how it always was", spending hours upon hours on software that doesn't even make sense for this particular task. Game engines included. Some companies spend millions of dollars to develop something with their custom engines that comes out of the box with Unity / Unreal and then scrap for funding the actual game. The list can go on for a while.

When you get comfortable with using a tool against its intended purpose is the time when you stop growing.

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