The least praised Godot 4 improvement? | Gamedev Dairy #79
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I'd like to slow down a bit and contemplate the amount of good work Godot Engine developers did for Godot 4.
You might expect some revelation here, but in this case, it is fairly simple.
It's about creating the project and the fact that the newest Godot editor lets you pick Git on project creation and creates git ignore and git attributes too.
Why praise something so simple? Well, when I was learning Godot 3 the fact that you wanted to use a version control system would introduce additional steps.
Sure, you can use the Git bash and write everything, but I realized that I don't like to memorize all these commands.
Having Github as my repository of choice I picked Github Desktop as my tool. And I have to say: It's great!
But! Before you could pick Git in Godot Editor, you had to do some manual steps: create a new repo first and picked Godot's .gitignore file and it created a folder for you. Great start!
Then you went to Godot Editor and said you want to create a game there, and... it created a folder within a folder.

Only requires some adjustments.
And here comes Godot 4 making it easier for all of us!
Yes, I returned to the tutorials! Wish me luck! ;-)
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