One more thing | Gamedev Dairy #60
Hacks for learning, productivity, having work-life-passion balance and finally game development!
One more thing ;-)
Today I'll limit my newsletter to recommendations only. You know, did not have enough time, these gingerbreads and dumplings didn't make themselves ;-) Not to mention when you read this, I might be laying down from gluttony. Or maybe so do you ;-)
Game Developer's Best of 2022: The top game developers of the year
Here's a diary entry for an indie game - The Banished Vault, where we learn why they dropped real-time for turn-based:
The Banished Vault — Design Diary 03
Minimal game design? Here's the argument for the "Meh" option ;-)
Or, in search of surprise and delight: the Shaggy, the Baggy, and the Craggy
Here's an interesting premise for a horror game:
Anglerfish is a horror game about surviving a night at the bar. Trouble is, there are all manner of monstrous creatures there. Also, every time you die, something changes. Those changes are dictated by how you died as well, creating an ever-shifting evening of dangers as you try to unravel the mysteries behind these lethal events. And not all of your answers will lurk within the game itself.
More, including an interview can be found here:
How Anglerfish shows repetition can be a design strength
By subverting expectations, this surreal horror game turns its weakness into a selling point.