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3rd Path Game Development's avatar

If u dev in practical stages, u set up a minimum viable code to show that it's working then expand & reiterate w each test. The more frequent the tests, the less code u have to examine to determine the error. Your jump around method seems rife w errors that u will have a hard time tracking down.

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James Francis's avatar

I've heard of this before - the idea to stop doing something while it still interests you, which makes it more likely you'll look forward to picking it back up again.

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