Discussion about this post

User's avatar
James's avatar

In short: learn by doing, learn to create a deliverable, rather than learn to learn. I do very much also hate the feeling of being completely unable to estimate time needed for x, because ive never done x y or z before. not sure that is avoidable.

Expand full comment
3rd Path Game Development's avatar

What game are you trying to make?

Unless you're trying to get a "self-taught computer gaming" degree (which isn't a thing), tutorial hell is a form of analysis paralysis.

I tend to collect art and music for my games, but I'm fairly minimalistic at actually using them. I have 7GB of art and music sitting on my flash drive waiting to be used, but my last game used <20MB of both. I see the art and think, "I can see where that would be useful in that type of game. I might want to make one of those someday." Since there is no real cost to downloading free art and storing it on a huge flash drive or SSD HD, I can waste HOURS scrolling free game art sites and collecting BILLIONS of images.

What's the point?

Sitting passively watching "edu-tainment" tutorials have no value unless you are trying to solve a specific problem. So, what game are you right now in the process of making? What problem are you trying to solve?

"If the only tool you have is a hammer, every thing becomes a nail."

If you have no problem to solve, then every solution will work. ... But is it REALLY a solution if you have no problem that needs solving?

Expand full comment
5 more comments...

No posts