Last week I realized that over a year passed since the last issues of two Godot newsletters. One of them is This Week In Godot, which last issue was in April 2022, which is a big loss for the Godot game developers.
My thoughts are circling around it as finishing the tutorial I’m sort of in a dead end.
First of all, I want to retry learning GDScript (as C# is not that comfortable in use in Godot, after all, it’s great, but not necessarily when experienced outside of Visual Studio).
The second is - I don’t know how to move forward. It’s like the tutorials are the basic of the basics, and the next steps… well, you figure it out. And so I am trying. And by that, I’m collecting resources. And that’s what lead me to think about This Week In Godot. Because it’s good to be up to date. And all those links, you never know when they’ll become useful.
But instead of collecting them for myself, I decided to share them. And so, by taking matters into my own hands, I created a new curated newsletter - Godot Weekly which will come out every Friday!
That doesn't mean I'm going to cancel this newsletter. I will try to do both at the same time. I don’t consider this a problem as I envisioned Godot Weekly as a curated set of links related to the Godot Engine. What links? Tutorials, Resources, Assets, Plugins, Games, and some Miscellaneous items I find. The goal is to automate the link-gathering process (which is already done, because it's a piece of cake, kind of), then automate the filtering process (in progress).
While daydreaming on yet another Saas about newsletters I come up with something that might help - curated.co. It's kind of what I envisioned and once I master it I might pull it off without a sweat!
So far I learned the first challenge: the upper limit of how many links you want to send in one e-mail. Which is 50. Imagine my face when I had 75 items ready 😉 So I will have to adjust the filtering.
I guess I will keep it educative, and drop the games/showcase section. At least for now. And in the meantime save all the links to some sort of database, because they might be needed in the future. And they will!
And yes, of course, I'd love to make some pocket money from it 😊
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