Yet another game we wannabes should be making! | Gamedev Dairy #63
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TL;DR
It's an ideal project to tinker with if you have no graphical talent
The essence of simple graphics for aspiring devs
A great outline for making a game
You won't escape the community part
Recommendations
Status report
Some header
So... I've read an article...
And although I'm still in the middle of learning my tools, I think rogue-likes might become games I will aim for. There are many benefits.
Here are some:
It's an ideal project to tinker with if you have no graphical talent
You're here for a while, so you know that this is my obsession of sorts. What to do when you suck at graphics, suck at music, suck at every art, and only know to program. Well, don't do a point&click game :D
There are games in which the graphics team has the most work (or so I think). But when you're a programming-centered developer, you need to find something that will turn your asset into a game-producing wonder skill. A rogue-like appears to be the hope. Is this my goal as a game developer? One of them. Most definitely something worth trying!
The essence of simple graphics for aspiring devs
Speaking of no-graphical skills - here are the assets of our prototype...

Your assets when making a prototype
And yes, I also wondered what good can we do from it. Apparently a little bit of color and composition and...

Some examples of ASCII rogue-likes
You have to admit, there's beauty to be found here :-)
A great outline for making a game
There's also an outline. And here I will stall for a while ;-)

The items on the white vertical line are what is proposed as to what to accomplish first. And not only for rogue-likes, but it will also work for every other kind of game (did not have enough time to investigate what a FOV is). I might as well post it on the wall behind my laptop ;-) This is a topic I will definitely return to as there's nothing more helpful than a map of what lies ahead!
You won't escape the community part
Wait, why is that a benefit again? Well, we one-man armies must at some point do something else than just make the game. That thing that every introvert craftsman hates - marketing ;-)

There's already a supposedly good point for roguelikes in the form of the Roguelike dev subreddit channel. And as I understood, these people will not be repulsed by the graphical lack of your games. Just need to make a game...
Recommendations
Nobody expects a Thomas Brush video in this newsletter ;-) What's even weirder, I haven't played any of his games. But I can tell he has skills to learn from ;-)
And leave it to Danny to give us another great documentary about a game. Although I don't like horror, I do like immersive sims!
Status report
You're probably most interested in how I'm doing. Well, my method brings surprising conclusions (for example, on each iteration a different project becomes the most difficult). And progress, of course, that's why I will be doing it further. Keep your fingers crossed!