There are two kinds of people working on indie games: those who have a lot of ideas, and those who don't have any ideas at all!
What you're describing sounds like the Atomic Model of Game Dev(TM, lol)?
The smallest achievable piece of a game (atom) that can then be reused and recombined to make the next tier up (molecules).
In a way, devs will always reuse what they're doing, so it's good to make stuff with that in mind.
Although, my initial goal was to divide my ideas into atomic things to then... use as much of them in a single project :D As long as they fit :D
What you're describing sounds like the Atomic Model of Game Dev(TM, lol)?
The smallest achievable piece of a game (atom) that can then be reused and recombined to make the next tier up (molecules).
In a way, devs will always reuse what they're doing, so it's good to make stuff with that in mind.
Although, my initial goal was to divide my ideas into atomic things to then... use as much of them in a single project :D As long as they fit :D