Well, you need to start somewhere. A vision should still be broken down into smaller non-overwhelming tasks. at some point these tasks look so insultingly stupid, that there's no way they could overwhelm :-D
Unless you have what I call the "game designer's syndrome", meaning: you've broken down the vision perfectly, but you won't start anyway, because what you like about the job is the design process, not actually making the game ;-)
Then there's the psychology of the game genre itself. WHY don't you like that genre of games?
I have no idea what a "schmups" game is, but the name itself is off-puting to me.
If I were to approach the genre, I'd get micro-detailed into what the core gameplay element is (SINGULAR), then determine what features are often associated with in and why the games in the genre are made that way.
Ex: Super Mario Bros. was mostly just a character move element with gravity which enabled a semi-realistic jump motion. From there, the movement was impeded by stairs, moving platforms, enemies, etc. Adding the Supersize mushroom was a way to delay death if hurt by an enemy. The Fire Flower gave a different kind of attack than just jumping atop them.
Sonic the Hedgehog is the exact same game but different. It's also dependent entirely on just the character move element with gravity and jump. The difference is how Sega chose to impede / aid Sonic's journey vs how Nintendo impeded Mario's.
How would Mario fare battling Dr. Robotnik?
How would Sonic fare battling Koopas?
In every game, there's a single game mechanic that's core to the entire game. Everything else is added on to help or hinder that mechanic. The mechanic isn't anything special, but what's added on makes the game more or less interesting. It could be the storyline, the art, age focus, etc. that's turning you off to the genre. It's NOT the genre itself; it's everything AROUND it that's irritating.
I have found that by focusing on the genre's I HATE; I find that it's often the atheist game developers / oneupsmanshipping gamer community that made it as much of an irritation more than the game itself. I don't do MMORPGs because of the idiots that inevitably get on and ruin the whole experience.
Many games are actually mostly only appealing from the meta game around it. Maybe the endless runner needs microtransaction gacha. Okay that was a sarcastic example but still high scores, etc make the game have a purpose is the goal.
I should probably keep this in mind instead of staring at the end goal and not starting anything because of how overwhelming it looks 😅
Well, you need to start somewhere. A vision should still be broken down into smaller non-overwhelming tasks. at some point these tasks look so insultingly stupid, that there's no way they could overwhelm :-D
Unless you have what I call the "game designer's syndrome", meaning: you've broken down the vision perfectly, but you won't start anyway, because what you like about the job is the design process, not actually making the game ;-)
All good points.
Then there's the psychology of the game genre itself. WHY don't you like that genre of games?
I have no idea what a "schmups" game is, but the name itself is off-puting to me.
If I were to approach the genre, I'd get micro-detailed into what the core gameplay element is (SINGULAR), then determine what features are often associated with in and why the games in the genre are made that way.
Ex: Super Mario Bros. was mostly just a character move element with gravity which enabled a semi-realistic jump motion. From there, the movement was impeded by stairs, moving platforms, enemies, etc. Adding the Supersize mushroom was a way to delay death if hurt by an enemy. The Fire Flower gave a different kind of attack than just jumping atop them.
Sonic the Hedgehog is the exact same game but different. It's also dependent entirely on just the character move element with gravity and jump. The difference is how Sega chose to impede / aid Sonic's journey vs how Nintendo impeded Mario's.
How would Mario fare battling Dr. Robotnik?
How would Sonic fare battling Koopas?
In every game, there's a single game mechanic that's core to the entire game. Everything else is added on to help or hinder that mechanic. The mechanic isn't anything special, but what's added on makes the game more or less interesting. It could be the storyline, the art, age focus, etc. that's turning you off to the genre. It's NOT the genre itself; it's everything AROUND it that's irritating.
I have found that by focusing on the genre's I HATE; I find that it's often the atheist game developers / oneupsmanshipping gamer community that made it as much of an irritation more than the game itself. I don't do MMORPGs because of the idiots that inevitably get on and ruin the whole experience.
Do you want to turn this into an article? Because this comment has a shitload of value!
Many games are actually mostly only appealing from the meta game around it. Maybe the endless runner needs microtransaction gacha. Okay that was a sarcastic example but still high scores, etc make the game have a purpose is the goal.
Good question. A well-rounded developer should probably know something about a lot of genres.
Or at least learn how to reverse engineer them