Read until the end, I have a request to ask of you! Last week, when discussing criteria for picking a game engine, I briefly mentioned the possibility of an easy transition from 2D to 3D within the same engine. Deep down inside I know I should start with 2D. But seeing solo game devs succeed in 3D (Gavin Eisenbeisz, Tomas Sala) one cannot simply resist and daydream.
Hey FWIW I started trying to make a game in 2D with GameMaker & did ok... But when I switched to Godot things were much easier, and 3D just clicked.
I honestly don't think one is much harder than the other (in that engine at least).
The other side of the argument, would be forcing yourself to do a format you don't want to develop in isn't a great use of time.
But...
I'm an UBER NOOB and have shipped nothing, so take my opinion with a big grain of salt.
That is an inspiring share. Hopefully once I get to that point I will have the same conclusions :-) Thanks!