As I understand the process of game dev more, I am better able to pigeonhole each shiny-object tool into a place on the skeleton of the process. I'm making 2D games so Blender isn't helpful since that's a 3D tool. I've also found that the less excited I am about my current goal, the easier it is to get distracted from it.
As I understand the process of game dev more, I am better able to pigeonhole each shiny-object tool into a place on the skeleton of the process. I'm making 2D games so Blender isn't helpful since that's a 3D tool. I've also found that the less excited I am about my current goal, the easier it is to get distracted from it.