"On the other side, isn’t the same true for the 2D adventures of our favorite plumber? In the end, the formula isn’t changing much, but the games seem to be offering different experiences from time to time."
The jump from Super Mario Bros 3 to Super Mario World is a perfect example of this. Both have elements that allow Mario to fly, but Super Mario World introduced Yoshi which gave a whole new gameplay layer to the game
This really speaks to the strengths of the developers. You nailed it with Supergiant.
Before Hades came out, I played through Bastion and Transistor first. I could have been burnt-out on Supergiant, but with this talented team behind it, each experience feels unique, polished, and ones you want to keep going back to.
It’s a formula they do incredibly well, which, in the hands of another developer, may have come off as a rehash.
"On the other side, isn’t the same true for the 2D adventures of our favorite plumber? In the end, the formula isn’t changing much, but the games seem to be offering different experiences from time to time."
The jump from Super Mario Bros 3 to Super Mario World is a perfect example of this. Both have elements that allow Mario to fly, but Super Mario World introduced Yoshi which gave a whole new gameplay layer to the game
Guess game design is like music: all about balance.
Say yes to your every whim, and you get feature creep chaos, and music with no rhyme or reason.
Say no to everything, and you get into boring territory, or a single repeating note song.
Great music blends repetition with variation; great games thrive on guiding rails with room for creative twists & turns.
I think this applies to life itself. 😁
So true!
This really speaks to the strengths of the developers. You nailed it with Supergiant.
Before Hades came out, I played through Bastion and Transistor first. I could have been burnt-out on Supergiant, but with this talented team behind it, each experience feels unique, polished, and ones you want to keep going back to.
It’s a formula they do incredibly well, which, in the hands of another developer, may have come off as a rehash.