I'm so glad you raise this distinction. "Side scroller", "top down", "3rd person" - these are the canvas of the game and will be the most crucial in determining controls, art, and baseline mechanics. From there, you can refine the game until it starts more closely resembling a genre.
Describing your game like another game is making the assumption that the other person has played that game.
"You know in my bedroom I have that picture?"
I can hear u thinking, "No! I don't know the picture because I've never been in your beroom."
That's what I'm thinking everytime some describes a game as Rogue-like or Zelda-esque or whatever. I've seen top-down, side-scrollers, & platformers, but I've never played that game for 1 of 1,000 reasons
I'm so glad you raise this distinction. "Side scroller", "top down", "3rd person" - these are the canvas of the game and will be the most crucial in determining controls, art, and baseline mechanics. From there, you can refine the game until it starts more closely resembling a genre.
Describing your game like another game is making the assumption that the other person has played that game.
"You know in my bedroom I have that picture?"
I can hear u thinking, "No! I don't know the picture because I've never been in your beroom."
That's what I'm thinking everytime some describes a game as Rogue-like or Zelda-esque or whatever. I've seen top-down, side-scrollers, & platformers, but I've never played that game for 1 of 1,000 reasons