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José Pérez's avatar

This is an interesting read, specially coming from someone who already makes games, I imagine the industry will be moving on that direction, actually that’s good having human validation on the whole process.

But people willing to learn or start their own games, I would say tools like Pico-8 (more visuals, but coding) or Love2D (pure coding) are the best to understand what’s under the hood and then be able to Jump into coding and AI.

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James's avatar

Unreal Engine is pushing its blueprints pretty hard so it's actually harder to find examples and tutorials for doing things in C++ purely, but the bigger the game and the less Indie the developer the more of it ends up being in c++.

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