Last week, I spent some time discussing tutorial hell with you. Today, I'd like to focus on Focus.
There is a reason why passionate people can achieve much more than normal people. They're focused on one thing. They want that one thing, and they care little for anything else. Or maybe they do care, but prioritize passion higher my way!
I was told some time ago that creators cannot be consumers. I never agreed to that, but I realized the author's intention in time. When you consume, you don't create. And the more you consume, the less time you spend creating.
Last week, I wanted to have some free time. I looked at which task was taking up a lot of my time. Imagine my surprise, when I realized it was the task "Inbox Zero''.
I do subscribe to a lot of newsletters! Sometimes, I unsubscribe from those I do not feel like reading. But this time I looked at those that give me too little value (to justify all that time I spend reading it), and too much call to action. I admire people who want to sell me some valuable stuff! I will get back to them once I have some money to spend 😂
It does tell you something about the newsletter culture these days. To sell something they regularly remind you about their existence, not necessarily giving you valuable posts...
I feel at fault here, as well. But if I could reclaim my focus, I would go straight to valuable stuff (and advertising the game I'd start making).
And so, the first step to regain my focus is to remove distractions. Or rather things I don't benefit from instantly. I will keep curated & minimalist newsletters as they are fast to read, and I can save the links for later.
Apparently it's true what they say:
You can be good at anything, but not at everything!
This reminds me of an anecdote about Warren Buffett (click that link! It’s top content).
And that is my current focus!
Btw, I enjoy your personal insights on work/life balance and the duty of following interests. Also, I like the short newsletters. Long newsletters just drain me and lose my interest.
Then I really appreciate that you keep reading AIIG! That's one of my principles: I want my readers to WANT to read it, so it has to be attractive and substantial. Ironically, to your other point, I hardly get time to play games. That's (partly) why I cover demos - I get the most value from my limited gaming time.