10 Comments

That’s a great newsletter name “No Code Game Dev” I used to work in unreal using blueprints and loved it but it can get get messy. Recently been learning more Godot. I do think knowing some coding helps like C# or GDscript makes the blueprint codes better I might create a section on this in my BossKey Newsletter https://cgboss.substack.com

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I've also wondered about this, specifically because of the Choo-Choo Charles example. But it still seems like the exception.

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Very cool! I'll take a closer look at these.

Are all Cozy Bee's games through blueprint?

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AFAIK yes.

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I might write about this for one of my weekly editorials. Have you worked with Blueprint?

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Unfortunately not.

But don't forget to mention (what Gavin Eisenbeisz said) that "contrary to popular opinions, there are no things that cannot be done with BluePrint" :-)

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Cool. I'll look into trying it for myself. That always makes for better content! If you find any more games that use it, please let me know!

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Some time ago I learned about some more. I'll link then once I find them. Gavin is the most hyped example, definitely not the only one.

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