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Finding the lost gamedev tribe!
You probably noticed that last week ended with the Game Awards.
Dec 15
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Maurice Klimek
4
1
2
A treasure trove of learnings
Or what have I learned in 2025, sharing now, because I won't learn anything in December, anyway...
Dec 8
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Maurice Klimek
6
2
Can you get away with stupid ideas?
Sometimes I wonder - can you still sell stupid ideas?
Dec 1
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Maurice Klimek
11
3
November 2025
On breaking down big ideas
Today, I will try to prove a point that a game is nothing more than a collection of minigames.
Nov 24
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Maurice Klimek
9
2
2
Let's talk Entities, Components, and Systems
Today I’d like to share with you my recent learning and fascination - a pattern for organizing your video game’s code - the Entity-Component-Systems…
Nov 17
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Maurice Klimek
6
2
How I fell in love with Bevy
My road to game development is a bumpy one.
Nov 10
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Maurice Klimek
9
3
The advantage of doing the same thing over and over again
When I look at the entirety of my ideas, I see an overwhelming amount of things I’d like to make.
Nov 3
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Maurice Klimek
17
4
3
October 2025
Silksong Review
My probably last post about Hollow Knight: Silksong.
Oct 27
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Maurice Klimek
10
3
4
The traps of shiny object syndrome
Remember that moment when you felt tempted by that shiny new piece of technology?
Oct 20
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Maurice Klimek
6
2
Notes on Austin Kleon's "Show your work"!
I’m on a reading spree of Austin Kleon’s books:
Oct 13
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Maurice Klimek
8
3
3
Is grinding a matter of broken economics?
You know, when you’re stuck in J-RPGs (and even normal RPGs), you can always run around, kill some randomly encountered enemies, and level up.
Oct 6
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Maurice Klimek
6
2
September 2025
AI will only intensify impostor syndrome
And why hustle culture is making it harder...
Sep 29
•
Maurice Klimek
7
2
2
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